The objective of the programme is to expose our students to programming and its applications, so as to create interest in this field and spur creativity in using the skills towards real-world problem solving and innovation.
P6 Students will go through a programme to have an understanding of what programming is about as they watch videos and go through a tutorial game to grasp the basics. They will be exposed to the hardware and software used to program the <Please insert a photo here that is representative of the lesson idea. This photo will be used as the micro:bits. Once they know how to operate the Micro:bits, they will go through lessons thumbnail of the lesson idea when it is posted on the Digital Maker website on how to display different representations on the LED and use of action buttons. Through the lessons, the trainers will help students understand the components in programming by making links with real-life applications. Finally, students will create a product based on their ability as observed in the earlier part of the lesson. The choice of product stems from a real-life problem, e.g. Christmas greetings and warnings on LED panels.
Download the lesson plan here
To view more lesson ideas, please return to the Lesson Ideas page by clicking here